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December 23 2003 WIP

  • Added a command line option to force 60hz fullscreen, use the option -6 to enable mode [pagefault]
  • Remove the Megaman X hack because we don't need it anymore [pagefault]
  • Put back in FF3 hack :( [Nach]
  • SRAM mirroring fix to memory map, this should resolve the remaining copy protection issues with some carts [pagefault]
  • Memory map adjustment [pagefault]

December 20 2003 WIP

  • IPS files now buffered. [Nach]
  • Fixed loading a second IPS file in one ZSNES session. [Nach]
  • Implemented IPS patching from ZIP files. [Nach]
  • Fixed a config file corruption bug. [Nach]

December 18 2003 WIP

  • Fixed unzipping ROMs that are 6MB with a header. [Nach]
  • Fixed interleave detection and possibly a few other things. [Nach]

December 15 2003 WIP

  • SDD-1 timing crap [pagefault]
  • Fixed GZip for Windows, thanks Kode54, and no thanks M$ [Nach]

December 06 2003 WIP

  • Add HQ2X and HQ4X, also add HQxX support to SDL port [MaxSt]
  • Disabled netplay temporarily [pagefault]

November 30 2003 WIP

  • New loading code. [Nach]
  • Removed empty news.txt from source [ipher]
  • Removed a useless include from initc.c [ipher]
  • Fixed VC Workspace so it'll compile [ipher]

November 22 2003 WIP

  • Port % of execution code to C [pagefault]
  • Move KitchenSync option to command line, use -K to enable (case senstive) [pagefault]
  • Some small GUI cleanup [pagefault]
  • Move KitchenSync declaration into winlink.cpp [pagefault]
  • Remove sample compression option [pagefault]
  • Clean up code and prepare for updated SuperFX core [pagefault]
  • Removed a really really old SPC hack that doesn't even do anything anymore [pagefault]
  • Dirt Trax FX 95% working, at least we don't have all that graphics corruption now [pagefault]

November 05 2003 WIP

  • Add -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. (Linux) [theoddone33]
  • Fix annoying savestate bug [pagefault]
  • Fix for stupid bug (Thanks MKendora!) [pagefault]
  • Expand GUI video dialog [pagefault]
  • Netplay bug fix P [pagefault]
  • Fix auto frameskip issue (Thanks MKendora) [pagefault]

November 02 2003 WIP

  • Timing updates [pagefault]

November 01 2003 WIP

  • Better memory init, another hack removed [Nach]
  • Source Cleanup and Compiler Fixes. [Nach]
  • Up libpng version checking [theoddone33]
  • Fix install target, -D should not be used. [theoddone33]
  • Begin porting ui.asm to C [pagefault]
  • Memory init code ported to C (thanks kode54) [Nach]
  • SPC RAM hopefully should now be initilized correctly (thanks Overload). [Nach]
  • Remove support for a hacked rom [pagefault]
  • Remove unneeded asm code [pagefault]
  • Removed many hacks [pagefault, Nach]
  • Compatibility update to PPU, passes one more electronics test (Thanks MKendora!) [pagefault]
  • Rollback of gfx code to fix nasty colour problems [pagefault]

October 28 2003 WIP

  • Latest DSP-1 team updates (almost completed now) [Nach]
  • Partial C portage of initialization code [MKendora]

October 25 2003 WIP

  • Fixed problem with man page (when man1 directory doesn't exist) [hpsolo]
  • Update to authors [pagefault]
  • Removed DALNet channel from support.txt [pagefault]
  • Removed sample compression option [pagefault]
  • Made ZSNES more HTPC friendly [pagefault]
  • Remove FPU copy from list of options [pagefault]
  • Add Scale2X to GUI [pagefault]
  • Save config files on close [pagefault]

October 07 2003 WIP

  • Initalization code for racing game that sucks because it doesn't have a gun on the roof [pagefault]
  • Fixed newline issue (mostly for my own sanity) [Nach]
  • DSP-2 code, this a placeholder only at the moment[pagefault]
  • CC client updates [pagefault]
  • unicode support partially supported, will complete later [pagefault]

October 03 2003 WIP

  • SA-1 fixes for SRAM issues [pagefault]
  • Digital Devil Story (or whatever the heck you call it) hack not needed anymore [pagefault]
  • S-DD1 realtime decompression stuff [pagefault]
  • BS memory map adjustments for accuracy [pagefault]
  • About box update, woo for updates [pagefault]
  • Fix broken Linux version. Who broke the Linux version is not yet known. [theoddone33]

September 10 2003 WIP

  • Fixed warning about a C++ feature when compiling C in DJGPP [Nach]
  • Made Soft IPS patching follow old patch offsetting method [Nach]

September 06 2003 WIP

  • Emerald Dragon now works again [pagefault]

September 01 2003 WIP

  • Update VS project; begin port of debugger to win32 [pagefault]
  • Fix for cublic spline interpolation in dos port, it should actually save the option now! [pagefault]
  • Source now back to Win/DOS, it actually compiles for some ports now (WIPOnly) [ipher]
  • fix a ton of compiler warnings in VC [MKendora]

August 30 2003 WIP

  • Default sound setting is now 32KHz [pagefault]
  • VS Project now compiles! [pagefault]
  • Removed some old code [pagefault]
  • Fix for cmd line sound quality in Linux [pagefault]
  • Fix black screen when alt-tabbing in full screen [pagefault]
  • Fixed 48KHz enabling from cmd line [pagefault]
  • Fixed force code. [Nach]
  • Thrown in some casts (thanks MKendora). [Nach]
  • Possibly fixed up Hi/Lo a bit. [Nach]

August 22 2003 WIP

  • Removed unnecessary Samurai Showdown hack [pagefault]
  • VIRQ fix, should fix a lot of games [pagefault]

August 19 2003 WIP

  • Updated IPS code. Now supports RLE, should fix problems if the ROM is expanded, and automatically view the ROM with a header. [Nach]
  • Removed obsolete hack [pagefault]
  • Added Visual Studio project, needs more work and clean up [pagefault]
  • Updated Super FX chipsram settings [Nach]
  • H-IRQ fix for many games [pagefault]

August 11 2003 WIP

  • Got in decent ROM mirroring, Demon's Crest now works right. [Nach]
  • Megaman X no longer needs point hacks. [Nach]
  • Expanded Megaman X SRAM hack to Rockman X. [Nach]
  • Checksum calculation now uses new mirroring code. [Nach]
  • Prevented possible crash when calculating Hi/Lo. [Nach]
  • A few misc fixes [Nach]
  • Yoshi's Island Fix [pagefault]
  • Source Code now works in *nix (WIPOnly) [ipher]
  • Source Code now compressed with bzip2 (WIPOnly) [ipher]

August 02 2003 WIP

  • Now S-DD1 games should work. [Nach]
  • Got in DSP team updates [Nach, MKendora]
  • Much much faster HQ3X filter code [MaxSt]
  • SA-1 Updates [pagefault]

July 28 2003 WIP

  • About box now displays compile time. [Nach]
  • Fix for S-DD1 memory map [pagefault]
  • This will fix Lufia 2 problems [pagefault]
  • Code Cleanup [pagefault]
  • Fix Lufia 1 and update code for upcoming DeJap release [pagefault]
  • Changed default video mode for Windows port; allow hi-res mode [pagefault]
  • Some fixes 32bpp windowed mode [pagefault]

July 25 2003 WIP

  • Call init code for DSP-2,3,4 [pagefault]
  • KitchenSync updates [pagefault]
  • Remove KitchenSync from windowed modes [pagefault]
  • Changed the version number to 1.36 CVS [ipher]
  • HQ3X filter update [pagefault]
  • Spelling fixes and other misc stuff to docs [ipher]
  • D modes now work in 32bpp windowed mode (gfx filters etc) [pagefault]
  • Triple Buffer option added back to windows port GUI [pagefault]
  • More bug fixes [pagefault]

July 22 2003 WIP

  • Ported complex loading function to C. [Nach]
  • Improved checksum calculation. [Nach]
  • Improved interleave detection. [Nach]
  • Improved reset vector, pal/ntsc, and sram finding, and more. [Nach]
  • Corrected info displayed on certain kinds of ROMs. [Nach]
  • Changed hard coding to variables, fixes many games (BS, EHi info). [Nach]
  • Removed hacks for Tales of Phantasia interleaved. [Nach]
  • Added minor EHi number of banks hack, Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach]
  • Minor info fix from loading via DOS command line. [Nach]
  • General code cleanup. [Nach]
  • Fix for Dirt Racer FX, still buggy but at least runs intro now [Pagefault]
  • Fix for Stunt Race FX [Pagefault]
  • HDMA fix for Young Merlin and other games [Pagefault]
  • Fixed level transitions and sprite corruption in Yoshi's Island [Pagefault]
  • Updated about box. [Nach]
  • Added MaxSt's HQ3X filter [pagefault]
  • Fixed a small issue with cfg file saving [pagefault]
  • SRAM memory map fix for loroms [pagefault]
  • Added the KitchenSync! [pagefault]

July 05 2003 WIP

  • Preliminary xband support [Pagefault]
  • Removed a really old and useless hack that is no longer needed [Pagefault]
  • Added Nach to authors list [Pagefault]
  • Updated and cleaned up code [Pagefault]
  • SuperFX core update, fix a nasty bug that was causing registers and stack to be corrupt, this fixes some issues with Dirt Trax FX and other SuperFX games that could crash because of this bug [Pagefault]
  • SA-1 timing updates, this fixes flicking in various SA-1 games and other graphics problems [Pagefault]
  • several BS updates and more [Nach]
  • Snapshots now use ROM file name on non DOS platforms.[Nach]

June 30 2003 WIP

  • Got in DSP team updates [Nach, MKendora]
  • Fixed jumps. [theoddone33]

June 21 2003 WIP

  • Fixed LDMAC (2 Ops) (Thanks to The Dumper) and more. [Nach]
  • Some fixes in C4 code. [Nach]
  • Fixed problems with nVidia cards in Linux [Diablo-D3]

June 08 2003 WIP

  • More C4 Fixes (DOWN LOAD, MALU, Op 13, and more) [Nach]

June 04 2003 WIP

  • Rewrote the DSP-1 code [Overload, neviksti, The Dumper, and Nach]
  • Added C4 Op25. [anomie, TRAC, and Nach]
  • Prefixed snapshots with leading zeroes. [Nach]

June 02 2003 WIP

  • Extra info lines fix. [Pagefault]
  • Fixed DOS sound bugs [Nach & Pagefault]

May 28 2003 WIP

  • Compiler fix [SamB]
  • Added video information. [Nach]

May 27 2003 WIP

  • Added support for MGD, UFO, and EUR. [Nach]

May 25 2003 WIP

  • Fixed audio problems on Linux with broken drivers [Diablo-D3]
  • Netplay freezing bug fixed [Pagefault]
  • Added more information lines on ROM load. [Pagefault]
  • Fixed name and checksum on EHi ROMs [Nach]
  • More informative chip name [Nach]
  • Interleave info (Type 1 only) [Nach]
  • Bank info [Nach]
  • ToP interleaved hacks for info [Nach]
  • Fixed ToP interleaved loading [Nach]
  • Added CRC32 [Nach]
  • Fixed DSP-3 detection [Nach]

May 17 2003 WIP

  • Cleaned up the Linux Autoconfigure [Diablo-D3]
  • Fix for Winter Gold FX [Pagefault]
  • Fixed a possible bug with 24mbit roms and checksum calculation [Pagefault]
  • Fixed DOS port gfx corruption [Pagefault]

May 10 2003 WIP

  • Updated interleave detection code and added detection for ST018 chip [Pagefault]
  • Added kode54's CPU utilization fix [Pagefault]
  • More latch fixes and fix for old savestates[Pagefault]

May 8 2003 WIP

  • Quick hack for Super Bases Loaded 2 [_Demo_]

May 5 2003 WIP

  • IO latch behaviour [Pagefault]
  • Proper latching of bit 7 on $4201 [Pagefault]

May 4 2003 WIP

  • Added support for new SFA2 gfx packs [Pagefault]
  • Proper behaviour of RDIO regs [Pagefault]

May 3 2003 WIP

  • This is needed to fix some sprite flickering issues [Pagefault]
  • NASM optimisations now used [Pagefault]

April 29 2003 WIP (MODIFIED)

  • Used new optimizations. [ipher]

April 24 2003 WIP

  • Removed King of Rally Hack it is no longer needed [Pagefault]
  • Better interleaved detection [Pagefault]

April 19 2003 WIP (MODIFIED)

  • Used new optimizations. [ipher]

April 17 2003 WIP

  • Fixed DIP switch 2 on NSS [Pagefault]

April 16 2003 WIP

  • Removed support for hacked MMX2 [Pagefault]
  • Added option for small message text [Pagefault]

April 14 2003 WIP

  • Removed a very old hack for hacked Mario Paint [Pagefault]
  • Removed alternate timer from Windows port [Pagefault]
  • Updated and cleaned up code [Pagefault]

April 13 2003 WIP

  • Added Nach's chip detection code [Pagefault]
  • Updated windows sound code [Pagefault]
  • Fixed bug when sound was disabled and continued to play [Pagefault]

April 11 2003 WIP

  • S-DD1 logger update [Pagefault]
  • Fixed dos sound [Pagefault]

April 6 2003 WIP

  • Fix for zlib and libpng issues [Pagefault]
  • Fixed interleave detection with overflowing titles [Pagefault]

April 5 2003 WIP

  • Fix checksum detection for 24mbit SPC7110 roms [Pagefault]

April 3 2003 WIP

  • Fixed interleaved rom loading code [Pagefault]
  • Removed hacks for Wizardry 4 and Honkauha Igo Go Sei as they no longer are needed [Pagefault]
  • Don't check Hi/LoROM after deinterleaving [Pagefault]
  • Added a quick key to swap players 1/2 with 3/4 [Pagefault]

April 2 2003 WIP

  • Interleaved rom detection fix [Pagefault]
  • Small blitter fix for windows port [Pagefault]

April 1 2003 WIP

  • Added 48khz support to Windows and Linux [Pagefault]
  • Fix for DOS compile [Pagefault]

March 30 2003 WIP

  • Small adjustments to timing [Pagefault]

March 28 2003 WIP

  • Improved interleaved rom detection [Thanks Nach!] [Pagefault]

March 25 2003 WIP

  • Game key window reorganization [Pagefault]

March 24 2003 WIP

  • Sprite priority fix [Pagefault]
  • Fixed colour bleeding problem (Thanks TRAC!) [Pagefault]
  • Code cleanups [Pagefault]

March 21 2003 WIP

  • Signed saturation fix for gaussian interpolation (Thanks kode54) [Pagefault]

March 17 2003 WIP

  • Timing Tweaks [Pagefault]
  • Interpolation Fix [Pagefault]
  • SPC Core Tweaked [Pagefault]
  • Optimizations [should be MUCH faster] [Pagefault]
  • Added Burning effect [Pagefault]
  • Fixed a small bug in SPC saving [Pagefault]
  • Updated linux video code to windows version [Pagefault]
  • Improved sound quality [Pagefault]
  • LoROM SRAM mapping fix [Pagefault]
  • Default configuration update [Pagefault]
  • More code cleaned up [Pagefault]
  • Updated video code [Pagefault]

March 16 2003 WIP

  • Fixed a few urls in the docs [ipher]
  • Timing update fix [Pagefault]
  • Fix motion blur text in GUI [Pagefault]

March 11 2003 WIP [MODIFIED]

  • Fixed some spelling errors in the docs [ipher]
  • Moved Motion Blur entry, so you can see HRM7 [ipher]

March 5 2003 WIP

  • Added docs to win/dos port zips [ipher]
  • SRAM mapping fix mirror bank 70 to 0F [Pagefault]
  • Normal timing on spc7110 [_Demo_]

March 4 2003 WIP

  • First WIP Release by me [ipher]
 
FILES
2003 Pre 1.40 WIPs
ZSNES WIP December 23
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP December 20
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP December 18
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP December 15
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP December 06
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP November 30
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP November 22
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP November 05
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP November 02
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP November 01
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP October 28
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP October 25
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP October 07
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP October 03
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP September 10
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP September 06
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP September 01
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP August 30
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP August 22
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP August 19
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP August 11
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP August 02
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP July 28
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ZSNES Source Code
ZSNES WIP July 25
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ZSNES Source Code
ZSNES WIP July 22
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ZSNES Source Code
ZSNES WIP July 05
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ZSNES Source Code
ZSNES WIP June 30
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ZSNES Source Code
ZSNES WIP June 21
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP June 11 Could Not Be Found - Not Released? Gone Forever???
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DOS Version
ZSNES Source Code
ZSNES WIP June 08
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DOS Version
ZSNES Source Code
ZSNES WIP June 04
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ZSNES Source Code
ZSNES WIP June 02
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ZSNES Source Code
ZSNES WIP May 28
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ZSNES Source Code
ZSNES WIP May 27
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ZSNES Source Code
ZSNES WIP May 25
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ZSNES Source Code
ZSNES WIP May 17
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ZSNES Source Code
ZSNES WIP May 10
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ZSNES Source Code
ZSNES WIP May 08
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ZSNES Source Code
ZSNES WIP May 05
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ZSNES Source Code
ZSNES WIP May 04
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ZSNES Source Code
ZSNES WIP May 03
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ZSNES Source Code
ZSNES WIP April 29
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ZSNES Source Code
ZSNES WIP April 24
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ZSNES Source Code
ZSNES WIP April 19
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ZSNES Source Code
ZSNES WIP April 17
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ZSNES Source Code
ZSNES WIP April 16
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ZSNES Source Code
ZSNES WIP April 14
Windows Version
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ZSNES Source Code
ZSNES WIP April 13
Windows Version
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ZSNES Source Code
ZSNES WIP April 11
Windows Version
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ZSNES Source Code
ZSNES WIP April 06
Windows Version
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ZSNES Source Code
ZSNES WIP April 05
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ZSNES Source Code
ZSNES WIP April 03
Windows Version
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ZSNES Source Code
ZSNES WIP April 02
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP April 01
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP March 30
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 28
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 25
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 24
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 21
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 17 - Could Not Be Found... Not Released? Gone Forever???
Windows Version
DOS Version Was Not Released (Compiler Errors)
ZSNES Source Code
ZSNES WIP March 16
Windows Version
DOS Version
ZSNES Source Code
ZSNES WIP March 11
Windows Version
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ZSNES Source Code
ZSNES WIP March 05
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ZSNES Source Code
ZSNES WIP March 04
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ZSNES Source Code